Jump to content

Welcome to Ace Combat Skies
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

List of Aircraft Parts


  • Please log in to reply
67 replies to this topic

#41
Guest_XPrototypeX_*

Guest_XPrototypeX_*
  • Guests
Well I have almost every part that u can get in single player mode what I don't have is TiAl Armor and Adv Actuator. So I was just wondering how do I unlock these two parts? I read the electrosphere guide but I don't get two things: how do u get 1,000,000 rewards (does it mean 1,000,000 credits cause I find it hard to believe u can get 1,000,000 rewards in one mission) second how do u get 10:00:00 flight time ?
  • 0

#42
Mobius

Mobius

    Expert

  • Members
  • PipPipPipPip
  • 271 posts
  • Gender:Male
  • Location:I'm only a duck, on your six
  • Plane:XFA-27

Well I have almost every part that u can get in single player mode what I don't have is TiAl Armor and Adv Actuator. So I was just wondering how do I unlock these two parts? I read the electrosphere guide but I don't get two things: how do u get 1,000,000 rewards (does it mean 1,000,000 credits cause I find it hard to believe u can get 1,000,000 rewards in one mission) second how do u get 10:00:00 flight time ?

Just keep doing missions to reach 10 hours of flight time. For the 1M reward, that's your total amount of credits that you currently possess.
  • 0

#43
Mobious 1

Mobious 1

    Seasoned Chicken Nugget

  • Members
  • PipPip
  • 67 posts
  • Gender:Male
  • Plane:X-02 Wyvern

WARNING - SPOILERS AHEAD

Red means stat up
Blue means stat down

AP-Apalis
FR-Fregata
FO-Forneus
CA-Cariburn
XF-XFA-27
FA-FALKEN
02-X-02
ALL-Duh?

(please feel free to contribute)

Engines

Turbo Engine-
A versatile engine with increased power output. (AP, FR, FO, CA, XF)
Speed up
Mobility down


Light Engine-Completely weight trimmed engine. (AP, FO, CA, XF, FA, 02)
Speed, Mobility up
Defense down


Adv Turbo Engine-Power output exceeds that of the Turbo Engine, but at the cost of additional weight. (AP, FR, FO, CA, XF, 02)
Speed up
Mobility, Stability down


Caudal Engine-An engine equipped with enhanced mobility thrust vectoring nozzles. (FR, CA, XF, FA)
Mobility, Stability up
Defense down


Minotaur Engine-Extremely high power output, but difficult to control. (AP, FR, FO, XF, FA)
Speed up
Mobility, Stability down


Bullet Engine-An engine designed exclusively for speed. (AP, FR, FO, 02)
Speed, Power up
Mobility, Stability down. Weight up.


RAMJet Engine-A powerful engine providing a large increase in speed. (AP, FR, FO, CA, XF)
Speed up
Mobility, Stability down


SCRAMJet Engine-Although difficult to control, this engine provides a massive increase in speed. (FR, XF, FA, 02)
Speed up
Mobility, Stability down


Hydra Engine-The 4 engines create a multiplier effect providing explosive power. (FR)
Speed, Power up
Mobility, Stability down


Mercury Engine-An advanced drive mechanism that provides a vast increase in maneuverability (3D Thrust Vectoring Nozzles). (AP, 02)
Mobility, Stability up
Defense down


C-Cycle Engine-A state of the art engine combining characteristics from multiple engines. (AP, FO, CA, XF)
Speed, Power up
Mobility, Stability, Defense down


Hayabusa Engine Engine-A well-balanced engine streamlined for efficiency. (ALL)
Speed, power up


Wings

Adv Trimtab-
Increases aircraft stability. (AP, FR, FO, CA, XF, 02)
Air-to-Ground, Stability up
Mobility, Defense down


Extra Airbrake-Increases airbrake performance. (AP, FO, XF, FA, 02)
Air-to-Ground, Stability up
Speed, Air-to-Air down


Extra Ladder-Increases aircraft stability and yaw performance. (AP, FR, FO, XF)
Air-to-Ground, Mobility, Stability up
Speed down


Air Gripper-Increases aircraft stability and prevents stalls. (AP, FR, FO, 02)
Air-to-Ground, Stability up
Speed, Mobility down


Extra V Canard-Increases aircraft stability and yaw performance. (CA, FA)
Air-to-Ground, Mobility, Stability up
Speed, Defense down


Extra Elron-The lightweight aileron allows for increased roll performance. (AP, FR, FO, CA, FA, 02)
Air-to-Air, Mobility up
Air-to-Ground, Stability, Defense down


Extra Canard-The improved canard allows for increased pitch performance. (AP, FR, CA, XF, FA, 02)
Air-to-Air, Mobility, Stability up
Speed, Defense down


Thornback Fin-Greatly increases aircraft stability at low speeds. (AP, FO, XF, 02)
Air-to-Ground, Stability up
Speed, Air-to-Air, Mobility down


Sylph Wing-This aircraft specific aileron provides increased maneuverability befitting of its name. (CA)
Speed, Air-to-Air, Air-to-Ground, Mobility, Stability up. Light Weight.
Defense down


Adv Actuator-This aileron actuator provides a dramatic increase in maneuverability. (FO, CA, XF, FA, 02)
Air-to-Air, Mobility, Stability up
Speed, Defense down


Adv Balancetab-Increases stability at a slight cost to maneuverability. (ALL)
Air-to-Ground, Stability up
Mobility, Defense down


Advance Anti-Balance Tab-Increases flight-control response at a slight cost to stability. (ALL)
Air-to-Air, Mobility up
Stability, Defense down



Armor

Scale Armor-
Composed of multiple antiballistic panels resembling the scales of a fish. (AP, FR, FO, CA, FA)
Defense up
Speed, Mobility, Stability down


CFRP Conversion-The fuselage is replaced with a radar absorbent material increasing stealth properties. (AP, FR, CA)
Stealth, Speed up
Stability, Defense down


Ceramic Armor-Extremely tough ceramic armor. (ALL)
Defense up
Speed, Mobility, Stability down


RAM Coat-A radar absorbent coat increases stealth properties. (FO, XF, 02)
Stealth up
Defense down


Beatle Armor-Tough antiballistic armor characterized by its exquisite curvature. (FR, FO, XF, FA)
Mobility, Defense up
Speed, Stability down


NERA Armor-The armor's inner liner reacts upon impact effectively reducing damage. (AP, FR, FO, CA)
Defense up
Speed, Mobility down


Titanium Armor-Tough armor made from a dense alloy. (AP, FR, XF, FA)
Defense up
Speed, Mobility, Stability down


Light Armor-Light weight achieved at the expense of protection. (AP, FR, FO, 02)
Speed, Mobility, Stability up. Light Weight.
Defense down


Adv Titanium-Complete titanium armor boasting excellent defense properties. (AP, FR, XF, FA)
Defense up
Speed, Mobility, Stability down


Diffusion Coat-Highly advanced radar diffusion technology increases stealth properties. (FO)
Radar Diffusion up
Defense down


TiAl Armor-Next generation lightweight titanium aluminide armor. (ALL)
Defense up
Speed, Mobility, Stability down


Composite Armor-A highly impact resistant armor composed of various materials. (ALL)
Defense up
Speed, Mobility, Stability down. Weight up.



Weapon

Destructive Missile-
The destructive power of each missile is increased while missile payload is decreased. (ALL)
MSSL Damage, Air-to-Air, Air-to-Ground up
MSSL Reserve, Mobility, Speed down


Kinetic Energy Penetration Shell-Firing range is reduced in exchange for high penetration. (AP, FR, XF, FA, 02)
GUN Damage, Air-to-Air, Air-to-Ground up
GUN Range, Mobility, Speed down


Long Range Gun-Destructive power is reduced in exchange for increased firing range. (AP, FO, CA, XF, 02)
GUN Range, Air-to-Air, Air-to-Ground up
GUN Damage, Stability down


Extra Hardpoint-Missile and special weapons payload is increased along with overall weight. (AP, FR, CA)
Payload, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Extra Ammo-Some maneuverability is lost in exchange for increased missile and special weapon payload. (FO, XF, FA, 02)
Payload, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Enhanced Special Homing Missile-Overall destructive power of homing missile is increased. (AP, FR, FO, CA)
SHW Damage, Air-to-Air, Air-to-Ground up
Speed, Mobility down


Tracker MSSL-Standard missile equipped with a CPU for increased tracking performance. (FO, CA, XF, FA, 02)
MSSL Homing, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Scarface MBS (Quad. Missile Bay)-The limiter is removed, allowing 4 missiles to be fired in succession. (XF)
Multi MSSL. Air-to-Air, Air-to Ground up
Stability down


Long Range MSSL-Standard missile equipped with a boster for increased firing range. (02)
MSSL Range, Air-to-Air, Air-to-Ground up
Speed, Mobility down


Laser Extender-TLS output is increased lengthening the irradiation time. (FA)
TLS Extend. Air-to-Air, Air-to-Ground up
Defense down


Destructive Bomb-Equipped with a supplementary warhead triggered upon initial detonation. (AP, FR)
Bomb Damage, Air-to-Ground up
Speed, Mobility, Stability down


LSB (High-Speed Ammunition)-Machine gun equipped with high-speed ammunition. (ALL)
Bullet Speed Up, Air-to-Air, Air-to-Ground up
Mobility down



Cockpits

Emergency Auto-pilot System
-Automatically adjusts the aircraft's position at low altitude to reduce chances of crashing. (ALL)
Stability up

Raven-Software designed to increase air-to-air capabilities. (ALL)
Air-to-Air up
Air-to-Ground down


Terra Hammer-Software designed to increase air-to-ground capabilities. (ALL)
Air-to-Ground up
Air-to-Air down


Hawk Eye-A system designed to amplify the camera's magnification. (FR, FO, CA, FA)
Camera Zoom

Automatic Machine gun Fire Device-Machine gun is automatically fired when gun reticule is displayed. (AP, FR, CA, XF, 02)
Air-to-Air, Air-to-Ground up

Tracer-The trajectory of airborne objects is displayed on the HUD. (FO, CA, XF, FA, 02)
Air-to-Air, Peripheral Lock-On Range up

AAM Jammer-Decreases radar lock-on capability of enemy missiles. (AP, FR, XF, FA, 02)
Radar Jamming.
Defense down


Fenrir ECMS-Powerful jamming waves are released effectively destabilizing enemy lock-on. (AP, FR, FO, CA)
Lock-on Disrupter.
Defense down


Earth Shaker-Instantly analyzes landscape for increased air-to-ground capabilities. (AP)
Air-to-Ground up. Wide Lock-on.

Sniper OS-The gun reticule is directly linked to the direction of the machine gun automatically aligning fire. (ALL)
Auto GUN Reticle. Air-to-Air, Air-to-Ground up

Argus-The seeker is linked directly to the coffin system, widening the range of operation. (FR, FO, CA, FA)
Wide Lock-on, Multi Lock-on. Air-to-Air, Air-to-Ground up
Stability down


Salamander-A highly versatile advanced firing control system. (ALL)
Air-to-Air, Air-to-Ground up. Multi Lock-on.

Taken from The ElectroSphere.
Thanks to Odyssey 1 for typing the descriptions up. I just helped.
Also, thanks to Ido_Alpha_Omega and yphan for more type-ups.



some more

RAMJet Engine-Although difficult to control, this engine provides a massive increase in speed. (slot between Bullet and SCRAMJet)
Power Up
Weight Up


Extra V Canard-Increases aircraft stability and yaw performance. (slot between Air Gripper and Extra Elron)
Mobility Up
Stability Up
Air to Ground Up


RAM Coat-A Radar absorbent coating increases stealth properties. (slot between Ceramic Armor and Beatle Armor )
Stealth Up

Tracker Missile-Standard Missile equipped with CPU for increased tracking performance. (slot after Enhanced Special Homing MIssile)
MSSL Homing Up

Air-to-air Missile Jammer-Decreases radar lock-on capabilities of enemy missiles. (slot between Flight Trajectory Display System ((Tracer)) and Electronic COuntermeasure System)
Radar Jamming

Electronic Countermeasure System-Powerful jamming waves are released effectively destabilizing enemy lock-on. (slot after Air-to-air Missile Jammer)
Lock-on Disruptor
Defense Down



I would also suggest listing which aircraft it's for, like Ap-Fr-Fo-Ca-etc...







are you an ACX nerd?!?
  • 0

#44
Raptor 1 'Dragonheart'

Raptor 1 'Dragonheart'

    Strong in the ways of the Raptor

  • Members
  • PipPipPipPipPipPipPip
  • 2,626 posts
  • Gender:Male
  • Location:Solis Ortus, Ustio
  • Squad:345th TFW: The Lancers
  • Plane:F-22A Raptor
Maybe he is. I know I am, but I prefer to be called the ACX know-it-all.
  • 0

#45
Talisman1

Talisman1

    Pilot

  • Members
  • PipPipPip
  • 217 posts
  • Gender:Male
  • Location:Saturn City, Avalia
  • Squad:Belkan Air Force - Guardian
  • Plane:F-22A Raptor

WARNING - SPOILERS AHEAD

Red means stat up
Blue means stat down

AP-Apalis
FR-Fregata
FO-Forneus
CA-Cariburn
XF-XFA-27
FA-FALKEN
02-X-02
ALL-Duh?

(please feel free to contribute)

Engines

Turbo Engine-
A versatile engine with increased power output. (AP, FR, FO, CA, XF)
Speed up
Mobility down


Light Engine-Completely weight trimmed engine. (AP, FO, CA, XF, FA, 02)
Speed, Mobility up
Defense down


Adv Turbo Engine-Power output exceeds that of the Turbo Engine, but at the cost of additional weight. (AP, FR, FO, CA, XF, 02)
Speed up
Mobility, Stability down


Caudal Engine-An engine equipped with enhanced mobility thrust vectoring nozzles. (FR, CA, XF, FA)
Mobility, Stability up
Defense down


Minotaur Engine-Extremely high power output, but difficult to control. (AP, FR, FO, XF, FA)
Speed up
Mobility, Stability down


Bullet Engine-An engine designed exclusively for speed. (AP, FR, FO, 02)
Speed, Power up
Mobility, Stability down. Weight up.


RAMJet Engine-A powerful engine providing a large increase in speed. (AP, FR, FO, CA, XF)
Speed up
Mobility, Stability down


SCRAMJet Engine-Although difficult to control, this engine provides a massive increase in speed. (FR, XF, FA, 02)
Speed up
Mobility, Stability down


Hydra Engine-The 4 engines create a multiplier effect providing explosive power. (FR)
Speed, Power up
Mobility, Stability down


Mercury Engine-An advanced drive mechanism that provides a vast increase in maneuverability (3D Thrust Vectoring Nozzles). (AP, 02)
Mobility, Stability up
Defense down


C-Cycle Engine-A state of the art engine combining characteristics from multiple engines. (AP, FO, CA, XF)
Speed, Power up
Mobility, Stability, Defense down


Hayabusa Engine Engine-A well-balanced engine streamlined for efficiency. (ALL)
Speed, power up


Wings

Adv Trimtab-
Increases aircraft stability. (AP, FR, FO, CA, XF, 02)
Air-to-Ground, Stability up
Mobility, Defense down


Extra Airbrake-Increases airbrake performance. (AP, FO, XF, FA, 02)
Air-to-Ground, Stability up
Speed, Air-to-Air down


Extra Ladder-Increases aircraft stability and yaw performance. (AP, FR, FO, XF)
Air-to-Ground, Mobility, Stability up
Speed down


Air Gripper-Increases aircraft stability and prevents stalls. (AP, FR, FO, 02)
Air-to-Ground, Stability up
Speed, Mobility down


Extra V Canard-Increases aircraft stability and yaw performance. (CA, FA)
Air-to-Ground, Mobility, Stability up
Speed, Defense down


Extra Elron-The lightweight aileron allows for increased roll performance. (AP, FR, FO, CA, FA, 02)
Air-to-Air, Mobility up
Air-to-Ground, Stability, Defense down


Extra Canard-The improved canard allows for increased pitch performance. (AP, FR, CA, XF, FA, 02)
Air-to-Air, Mobility, Stability up
Speed, Defense down


Thornback Fin-Greatly increases aircraft stability at low speeds. (AP, FO, XF, 02)
Air-to-Ground, Stability up
Speed, Air-to-Air, Mobility down


Sylph Wing-This aircraft specific aileron provides increased maneuverability befitting of its name. (CA)
Speed, Air-to-Air, Air-to-Ground, Mobility, Stability up. Light Weight.
Defense down


Adv Actuator-This aileron actuator provides a dramatic increase in maneuverability. (FO, CA, XF, FA, 02)
Air-to-Air, Mobility, Stability up
Speed, Defense down


Adv Balancetab-Increases stability at a slight cost to maneuverability. (ALL)
Air-to-Ground, Stability up
Mobility, Defense down


Advance Anti-Balance Tab-Increases flight-control response at a slight cost to stability. (ALL)
Air-to-Air, Mobility up
Stability, Defense down



Armor

Scale Armor-
Composed of multiple antiballistic panels resembling the scales of a fish. (AP, FR, FO, CA, FA)
Defense up
Speed, Mobility, Stability down


CFRP Conversion-The fuselage is replaced with a radar absorbent material increasing stealth properties. (AP, FR, CA)
Stealth, Speed up
Stability, Defense down


Ceramic Armor-Extremely tough ceramic armor. (ALL)
Defense up
Speed, Mobility, Stability down


RAM Coat-A radar absorbent coat increases stealth properties. (FO, XF, 02)
Stealth up
Defense down


Beatle Armor-Tough antiballistic armor characterized by its exquisite curvature. (FR, FO, XF, FA)
Mobility, Defense up
Speed, Stability down


NERA Armor-The armor's inner liner reacts upon impact effectively reducing damage. (AP, FR, FO, CA)
Defense up
Speed, Mobility down


Titanium Armor-Tough armor made from a dense alloy. (AP, FR, XF, FA)
Defense up
Speed, Mobility, Stability down


Light Armor-Light weight achieved at the expense of protection. (AP, FR, FO, 02)
Speed, Mobility, Stability up. Light Weight.
Defense down


Adv Titanium-Complete titanium armor boasting excellent defense properties. (AP, FR, XF, FA)
Defense up
Speed, Mobility, Stability down


Diffusion Coat-Highly advanced radar diffusion technology increases stealth properties. (FO)
Radar Diffusion up
Defense down


TiAl Armor-Next generation lightweight titanium aluminide armor. (ALL)
Defense up
Speed, Mobility, Stability down


Composite Armor-A highly impact resistant armor composed of various materials. (ALL)
Defense up
Speed, Mobility, Stability down. Weight up.



Weapon

Destructive Missile-
The destructive power of each missile is increased while missile payload is decreased. (ALL)
MSSL Damage, Air-to-Air, Air-to-Ground up
MSSL Reserve, Mobility, Speed down


Kinetic Energy Penetration Shell-Firing range is reduced in exchange for high penetration. (AP, FR, XF, FA, 02)
GUN Damage, Air-to-Air, Air-to-Ground up
GUN Range, Mobility, Speed down


Long Range Gun-Destructive power is reduced in exchange for increased firing range. (AP, FO, CA, XF, 02)
GUN Range, Air-to-Air, Air-to-Ground up
GUN Damage, Stability down


Extra Hardpoint-Missile and special weapons payload is increased along with overall weight. (AP, FR, CA)
Payload, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Extra Ammo-Some maneuverability is lost in exchange for increased missile and special weapon payload. (FO, XF, FA, 02)
Payload, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Enhanced Special Homing Missile-Overall destructive power of homing missile is increased. (AP, FR, FO, CA)
SHW Damage, Air-to-Air, Air-to-Ground up
Speed, Mobility down


Tracker MSSL-Standard missile equipped with a CPU for increased tracking performance. (FO, CA, XF, FA, 02)
MSSL Homing, Air-to-Air, Air-to-Ground up
Speed, Mobility, Stability down


Scarface MBS (Quad. Missile Bay)-The limiter is removed, allowing 4 missiles to be fired in succession. (XF)
Multi MSSL. Air-to-Air, Air-to Ground up
Stability down


Long Range MSSL-Standard missile equipped with a boster for increased firing range. (02)
MSSL Range, Air-to-Air, Air-to-Ground up
Speed, Mobility down


Laser Extender-TLS output is increased lengthening the irradiation time. (FA)
TLS Extend. Air-to-Air, Air-to-Ground up
Defense down


Destructive Bomb-Equipped with a supplementary warhead triggered upon initial detonation. (AP, FR)
Bomb Damage, Air-to-Ground up
Speed, Mobility, Stability down


LSB (High-Speed Ammunition)-Machine gun equipped with high-speed ammunition. (ALL)
Bullet Speed Up, Air-to-Air, Air-to-Ground up
Mobility down



Cockpits

Emergency Auto-pilot System
-Automatically adjusts the aircraft's position at low altitude to reduce chances of crashing. (ALL)
Stability up

Raven-Software designed to increase air-to-air capabilities. (ALL)
Air-to-Air up
Air-to-Ground down


Terra Hammer-Software designed to increase air-to-ground capabilities. (ALL)
Air-to-Ground up
Air-to-Air down


Hawk Eye-A system designed to amplify the camera's magnification. (FR, FO, CA, FA)
Camera Zoom

Automatic Machine gun Fire Device-Machine gun is automatically fired when gun reticule is displayed. (AP, FR, CA, XF, 02)
Air-to-Air, Air-to-Ground up

Tracer-The trajectory of airborne objects is displayed on the HUD. (FO, CA, XF, FA, 02)
Air-to-Air, Peripheral Lock-On Range up

AAM Jammer-Decreases radar lock-on capability of enemy missiles. (AP, FR, XF, FA, 02)
Radar Jamming.
Defense down


Fenrir ECMS-Powerful jamming waves are released effectively destabilizing enemy lock-on. (AP, FR, FO, CA)
Lock-on Disrupter.
Defense down


Earth Shaker-Instantly analyzes landscape for increased air-to-ground capabilities. (AP)
Air-to-Ground up. Wide Lock-on.

Sniper OS-The gun reticule is directly linked to the direction of the machine gun automatically aligning fire. (ALL)
Auto GUN Reticle. Air-to-Air, Air-to-Ground up

Argus-The seeker is linked directly to the coffin system, widening the range of operation. (FR, FO, CA, FA)
Wide Lock-on, Multi Lock-on. Air-to-Air, Air-to-Ground up
Stability down


Salamander-A highly versatile advanced firing control system. (ALL)
Air-to-Air, Air-to-Ground up. Multi Lock-on.

Taken from The ElectroSphere.
Thanks to Odyssey 1 for typing the descriptions up. I just helped.
Also, thanks to Ido_Alpha_Omega and yphan for more type-ups.


http://www.gamefaqs....le/932560/50682

This will probably help you in your quest to get weapons. Your welcome!
  • 0

#46
SR-71A Blackbird

SR-71A Blackbird

    Pilot

  • Members
  • PipPipPip
  • 125 posts
  • Gender:Male
  • Plane:F-15S/MTD

Unlocks Guide


Text in curved brackets indicates how to obtain

Text in half-square brackets indicates the category if not 100% obvious




Mission: Part Unlocked, Part Unlocked (Only if more than one)



1 - Skies of Deception: Sylph Wing(S-Rank with XR-45 Cariburn), Mercury Engine(S-Rank with X-02 Wyvern)


2 - Out of the Fire: Hydra Engine(S-Rank with YR-302 Fregata)


3A - Prelude: Earth Shaker[Cockpit](S-Rank with XFA-24A Apalis), Turbo Engine, Adv Trimtab[Wing] and Scale Armor(Complete the mission)


3B - Captive City: Extra Ladder(C-5 Bomber from start of mission)


4A - Last line of Defense: Extra Airbrake[Wing](Vehicle indicated by a plain dot after 3 or 4 squads of TGT's destroyed)


4B - False Target: Scarface MBS(S-Rank with XFA-27), CFRP Conversion[Armor](C-17 Bomber appears where the third transport squadron appeared after third transport squadron is destroyed)


5A - Rolling Thunder: Destructive MSSL(Hangar at North-East of map)


5B - Pinned Down: Light Engine(Hangar at North-East of map)


6A - The Midnight Sun: Emergency APS[Cockpit], Raven[Cockpit](Cont Ship after Gleipnir stealth reduction)


6B - Ice Bound: Terra Hammer[Cockpit](Submarine appears on right of large ice block after Naiad hits mine)


7A - Standoff in the Skies I: Adv Turbo Engine, Air Gripper[Wing], Ceramic Armor and KEPS[Weapon](Vehicle travelling along bridge when Gleipnir uses Shock Cannon)


7B - Standoff in the Skies II: Long Range Gun(Cont Ship down the river when the countdown bar appears)


7C - Time Limit: RAM Coat[Armor](E-767 Bomber from start of mission, only before final gas neutralized)


8A - Striking Point: Destructive Bomb, Hawk Eye[Cockpit](U-2 -Stationary -until you come within range- at the lower left map area after destroying all ground units)


8B - The Wasteland: Beatle Armor(Vehicle appears near brown dots on map with about 1:10:00 time left)


9A - Blitz: Diffusion Coat[Armor](S-Rank with YR-99 Forneus), Extra V Canard[Wing](CH-47 Helicopter from start of mission, shielded by radar net), Extra Hardpoint[Weapon](Complete the mission)


9B - A Diversion: Extra Elron[Wing](B-52 Bomber parked at the base after destruction of surrounding enemies)


10A - Joint Operation: Laser Extender(S-Rank with ADF-01 Falken), Tracer[Cockpit](C-5 in the centre of the map at the start of the mission)


10B - Break In: Caudal Engine(Cont Ship appears, docked at the harbour, after all transports are destroyed)


11A - In Pursuit I: AMFD[Cockpit], AAM Jammer[Cockpit](CH-47 Helicopter above Jammers once defense system is down)


11B - In Pursuit II: NERA Armor(Vehicle appears between Jammers after destruction of 3 REAL Energy Plants and all Sp. Vehicles, WITHOUT severing the power completely)


12A - Gaiuss Tower: Bullet Engine(Vehicle appears at base of Gaiuss Tower when ground allies reach the gate)


12B - Atmos Ring: Minotaur Engine, Extra Canard[Wing], Thornback Fin[Wing] and Titanium Armor(CH-47 Helicopter at the top of Gaiuss Tower after destroying all Meson Cannons and most air enemies)


12C - Wild Card: Light Armor(Gunboat appears in the river when target missiles are fired)


13A - Alect Squadron: Long Range MSSL(S-Rank with X-02 Wyvern), Enhanced SHM[Weapon](Cont Ship appears behind you after destruction of all Gripen C's)


13B - Armada: Tracker MSSL[Weapon](B-2A Bomber appears on the left-middle of the map after two fleets are sunk)


14A - Fire Storm: SCRAMJet Engine, Extra Ammo[Weapon](Submarine appears in the cave after destroying most Cont Ships and half of the Hangars)


14B - Offline: RAMJet Engine(Cont Ship appears at lower right of island after destruction of all satellites)


15A - End of Deception I: Adv Titanium[Armor](Cont Ship appears at bottom of island after first shock wave is fired)


15B - End of Deception II: Fenrir ECMS[Cockpit](U-2 Fighter in second to the left large hangar in the fortress)




Non mission-Specific Unlocks

C-Cycle Engine------------------Complete 100 Missions (Sorties)
TiAL Armor-----------------------Get 1,000,000 Total Rewards (Credits)
Sniper OS[Cockpit]-------------Destroy 300 Air Targets
Adv Actuator[Wing]-------------10:00'00" of 'Total Flight Time'
Argus[Cockpit]-------------------Don't know, but possibly by destroying 35 Star Units (I unlocked it after doing this, but it may be a coincidence)


Multiplayer Modes Parts Unlocks

Hayabusa Engine------------------------------Play Dogfight: Survive for the first time
Adv Balancetab[Wing]------------------------Play Air Superiority for the first time
Adv Anti Balance Tab[Wing]-----------------Play Beacon Battle for the first time
Composite Armor------------------------------Play Escort for the first time
LSB (High-Speed Ammunition)[Weapon]-Play Dogfight: Shootout for the first time
Salamander[Cockpit]-------------------------Play Base Assault for the first time


Edited by SR-71A Blackbird, 25 December 2013 - 08:05 AM.

  • 0

#47
viperzerof-2

viperzerof-2

    Top Gun

  • Banned
  • PipPipPipPipPipPip
  • 1,809 posts
  • Location:Earth
  • Plane:F-2A Viper Zero
i was sorta disapointed it was only for the super planes
  • 0

#48
SR-71A Blackbird

SR-71A Blackbird

    Pilot

  • Members
  • PipPipPip
  • 125 posts
  • Gender:Male
  • Plane:F-15S/MTD
Did my guide help anyone or are there some errors?
  • 0

#49
viperzerof-2

viperzerof-2

    Top Gun

  • Banned
  • PipPipPipPipPipPip
  • 1,809 posts
  • Location:Earth
  • Plane:F-2A Viper Zero
I think its on the money
  • 0

#50
SR-71A Blackbird

SR-71A Blackbird

    Pilot

  • Members
  • PipPipPip
  • 125 posts
  • Gender:Male
  • Plane:F-15S/MTD
I noticed that there are links to the ElectroSphere, is there any point of my guide or should I delete it?
  • 0

#51
viperzerof-2

viperzerof-2

    Top Gun

  • Banned
  • PipPipPipPipPipPip
  • 1,809 posts
  • Location:Earth
  • Plane:F-2A Viper Zero
why delete it? besides even if ES has a topic not everyone gose their this kinda work is good
  • 0

#52
rookiepilot

rookiepilot

    Seasoned Chicken Nugget

  • Members
  • PipPip
  • 72 posts
  • Gender:Male
  • Location:Hawaii
  • Squad:None
  • Plane:F-22A Raptor
Can anyone tell me how to get the Salamander?? :)
  • 0

#53
Raptor 1 'Dragonheart'

Raptor 1 'Dragonheart'

    Strong in the ways of the Raptor

  • Members
  • PipPipPipPipPipPipPip
  • 2,626 posts
  • Gender:Male
  • Location:Solis Ortus, Ustio
  • Squad:345th TFW: The Lancers
  • Plane:F-22A Raptor
Multiplayer in some mode I can't do right now.
  • 0

#54
rookiepilot

rookiepilot

    Seasoned Chicken Nugget

  • Members
  • PipPip
  • 72 posts
  • Gender:Male
  • Location:Hawaii
  • Squad:None
  • Plane:F-22A Raptor
I would be impressed if anyone had a bullet-proof FAQ for how to get each and every part in the game.
  • 0

#55
Caspian09

Caspian09

    Noob

  • Members
  • 3 posts
and for some reason, I still can't get the NERA armor. as stated above, pretty much destroy everything on the ground right?
  • 0

#56
YF-23 Black Widow II

YF-23 Black Widow II

    Back 4 ACJA

  • Members
  • PipPipPipPipPip
  • 802 posts
  • Gender:Male
  • Location:bandung, indonesia
  • Squad:The Lancers
  • Plane:F-15C Eagle
Can you post what are the parts that we must obtain in Multiplayer?
  • 0

#57
SR-71A Blackbird

SR-71A Blackbird

    Pilot

  • Members
  • PipPipPip
  • 125 posts
  • Gender:Male
  • Plane:F-15S/MTD

and for some reason, I still can't get the NERA armor. as stated above, pretty much destroy everything on the ground right?



Not EVERYTHING, I've edited my guide, and it's only 3 Energy Plants and all Sp. Vehicles.

Edited by SR-71A Blackbird, 06 October 2010 - 12:56 AM.

  • 0

#58
Cobra 1

Cobra 1

    Rookie

  • Members
  • 28 posts
  • Gender:Male
  • Location:Aubrey AFB
  • Squad:345th Tactical Fighter Wing: The Lancers
  • Plane:Su-47 Firkin
For NERA, do all SP vehicles in mission 11b have to be destroyed? Or just most of them?
  • 0

#59
VitaminCakes

VitaminCakes

    Pilot

  • Banned
  • PipPipPip
  • 221 posts
  • Gender:Male
  • Location:Griswall, Aurelia
  • Plane:F-4E Phantom II

For NERA, do all SP vehicles in mission 11b have to be destroyed? Or just most of them?


You need to destroy ALL of them, be sure you destroy all of them before you beat the power to zero or else the star unit won't show up. Also, the Fenrir is best used in this weapon with the LSWM (you'll know why.). ^_^
  • 0

#60
Brucethemoose

Brucethemoose

    Rookie

  • Members
  • 16 posts
  • Gender:Male
  • Location:USA
  • Plane:X-02 Wyvern

The last few parts are unlocked through multiplayer missions, take a look at this page.

http://acecombat.wik...d_Ammunition.29


  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users