And here's a summary of the 4gamer interview.
>Kono is insistent that this game is a continuation of AC04, AC5, and AC6
>Of course there will be superplanes, and according to Kono, they will have new "gimmicks.”
oh boy (as long as it isn't something stupid like ACJA's Goose of Doom ripping off the Fenrir's (playable) gimmick)
>That said, another design goal is to make the landscape seem alive as well. His example is that in the demo, if you descend below the clouds, you can see squalls over the tropic jungle, and if you fly low enough, you’ll see startled flamingoes taking flight.
>Kono promises that there are actual reasons for the Kestrel II’s appearance. He says this idea developed after consulting with Katabuchi, which raises all kinds of questions about his involvement. He makes it sound like it was he who came up with the idea to include a “Kestrel II” and Katabuchi’s job to make sense of it.
well now if that isn't cryptic as to why
more importantly why is it called the 'Kestrel II' and not just 'Kestrel'? literally what navy uses numbers in the names of fighting ships besides Germoney and subs?
Edited by Angelfire, 20 June 2017 - 06:41 PM.