So it's been several years since I last played Ace Combat 6, so figured Thanksgiving Break was a good a time as any to go back and beat it for probably the fifth or sixth time. As I've said in other posts on this forum, I have some mixed memories of AC6, enjoying the scope but finding the presentation kind of lackluster. But since I've already beaten all the PS2 ACs this year, figured AC6 would be good to do.
Off the bat this game is still gorgeous. Like goddamn, the lighting effects are sooo much better than the muted, washed out tones of ACAH and ACI. The way the aircraft positively glow when you get the sunlight to bounce off them in the right way is just erotic, and nothing they've shown since then has really matched it.
Secondly, I don't think I've given the mission structure, at least in certain circumstances, enough credit. Sipli Field and Bartolomeo Fortress are really well designed in that you can flip back and forth between missions at a drop of a hat; designed to be in close proximity or, in Mission 4's case, also moving parallel to each other. It's honestly a great way of giving you a lot of enemies to fight while there still being a sense of 'narrative progression' to the mission, and makes a skill out of knowing when to move from one combat zone to another.
If memory serves, a lot of missions don't really use this formula though, having more disparate spread out objectives more akin to choosing areas of operation in AC04, and I think that's where it loses focus. But while I'd like more narratively driven missions, I think the sort of 'wide but focused' missions like Bartolomeo, Silvat, and Gracemeria would be a good template for the future.
Also the physics are still really good, and the spectacle of furballs with dozens of fighters drawing crazy contrails is still pretty brilliant.
Edited by Scherzo, 24 November 2016 - 01:14 PM.