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B-2 bomber polygon model in arcade Air Combat

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That was pretty impressive for a game designed in 1992-1993 on Namco's System 21 flat-shading polygon hardware.

That B-2 probably had more polys than any scene in Air Combat and Ace Combat 2 on PS1.



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Skope Hogan

Skope Hogan

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I would not be surprised. It wasn't until dedicated GPUs were common place did we see properly done polygonal visuals. Arcade machines could afford to have much higher end hardware in them as it was a money maker.

Edited by Skope Hogan, 18 June 2016 - 04:04 PM.

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