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AC7 Plot/story speculation (Spoiler alert)


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#101
Falken Hunter

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Anyone get the feeling that prisoner will be part of your squad? Guessing those planes with markings painted over will be what the player will use in a covert/unofficial squadron, can't wait to see how things turn out

Edited by Falken Hunter, 06 December 2016 - 10:15 PM.

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#102
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The Protagonist will be Osean, the cut scene story will follow POWs in Erusea testing new tech/weapons. I am calling a wild card - the game will end on a cliff hanger and the story will be a two-parter. I smell a conventional World War setup, after which the corporations gain the military power over nations. A reverse Ace Combat 5 - there's a sequel game instead of a prequel game.


Edited by daHawk, 07 December 2016 - 02:45 AM.

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#103
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Looking back at these discussions I'm surprised and somewhat glad to see that I'm not the only one that considers 5 more flawed than the other titles on the PS2.

Although my main gripes are mainly the bugs present in the game; hence why I never fly the Rafale M.

The idea of an unofficial squadron with painted out markings sounds plausible. I did read somewhere that the Razgriz would make a return (although from a random source with no actual evidence). Although if you think about it, a group of POWs escaping half way through the game and deciding to resurrect the squadron? Perhaps instructed by a former member?

Somewhat unimaginative but I can dig it.
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#104
ThirstierRug19

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Maybe AC7's story could be about a conspiracy to pit Osea and Erusea against each other, sorta like what the Grey Men were doing in 5.


Maybe AC7's story is structured in a form similar to 5's: A conspiracy pitting two countries against each other for revenge, just like what the Grey Men were doing in 5. 


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#105
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thats a pretty severe lack of imagination dont you think


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#106
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thats a pretty severe lack of imagination dont you think

 

probably more imagination than what ac 7 will actually bring to the table


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#107
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probably more imagination than what ac 7 will actually bring to the table

 

id rather have something totally different and bad than copying something that was already bad


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#108
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So it seems that OctoCamo looking thing Mihaly is wearing is some sort of super-advanced G-suit/exoskeleton.

 

You know, for some reason I think there may be EMPs involved in the plot.


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#109
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yeah, EMP will disable not!Y13's pacemaker

 

 

how's that for a climax boss


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#110
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Grimm better become the greatest ace in the history of Ace Combat


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#111
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Grimm better become the greatest ace in the history of Ace Combat

 

and learn not to be a sissy too


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#112
Warlord6

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The Protagonist will be Osean, the cut scene story will follow POWs in Erusea testing new tech/weapons. I am calling a wild card - the game will end on a cliff hanger and the story will be a two-parter. I smell a conventional World War setup, after which the corporations gain the military power over nations. A reverse Ace Combat 5 - there's a sequel game instead of a prequel game.

 

They better not do that cliffhanger crap they did in Infinity.

 

Just give us a full game please.

 

Considering the amount of time they're spending on it, they might as well.


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#113
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I never did consider Infinity's campaign to have ended in a cliffhanger. Isn't that what multiplayer was for? It's literally "Operation Eternal Liberation", meaning that we would constantly fly over the same areas over and over again from an infinite+1 number of enemies.

 

 

Seeing how technology seems to play a big part in this, I would say that this is the build up to the corporate war. By this time, General Resources already exists (from AC6), and while the EASA is still around, they have the potential to be absorbed/rebranded into Neucom in the aftermath. Having Osea, most likely still receiving arms from Grunder/General Resources (Osean government isn't exactly competent based off of AC5, they'll never learn their lesson), fighting the Kingdom of Erusea (which EASA would have direct ties with) would seem to mirror the future corporate war.

 

Throwing this out there, too: ISAF will pop out of nowhere. Maybe. What the heck happened to them? For us to not have heard of anything from this alliance where the best Ace of the series hails from is concerning.


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#114
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I never did consider Infinity's campaign to have ended in a cliffhanger. Isn't that what multiplayer was for? It's literally "Operation Eternal Liberation", meaning that we would constantly fly over the same areas over and over again from an infinite+1 number of enemies.

 

Other than the fact that the OLDS never came into play again, and that red Mobius emblem at the end.


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#115
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Other than the fact that the OLDS never came into play again, and that red Mobius emblem at the end.

 

I think the Red Mobius is just a reference to Infinite-111, one of the concepts for AC4's squadron before they went with Mobius.


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#116
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I never did consider Infinity's campaign to have ended in a cliffhanger. Isn't that what multiplayer was for? It's literally "Operation Eternal Liberation", meaning that we would constantly fly over the same areas over and over again from an infinite+1 number of enemies.

 

shill pls go

 

Infinity's campaign was half-baked, and while I think that was the point, it was incredibly lazy of them to do so, and they had enough time and attention out of the game that they could have given it a half-decent ending.


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#117
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shill pls go

 

Infinity's campaign was half-baked, and while I think that was the point, it was incredibly lazy of them to do so, and they had enough time and attention out of the game that they could have given it a half-decent ending.

 

It's not like I was singing praises about the single player (in fact, I was disappointed with the small amount of "missions" prolonged only by ridiculous AI). It just never felt like a cliffhanger for me, is all. It was more like "Oh, that's it? Eh, whatever, I'll just wait [for the next AC game].".


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#118
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So going over a lot of the recent released materials, as well as using them to recontexualize previously released info as well, I've sort of pieced together my speculation about the setup for AC7, as well as what I think the themes of the game will be. Be forewarned, this is *very* speculaive

 

Setup

 

  • Osea, after permanently codifying the Detente with Yuktobania following the Circum pacific War, reasserts its position as global stabilizer and protector, often under the auspices of the IUN. The ISEV is constructed as a realization of the international  space station project outlined at he G7 2008, ostensibly to support Usea with rebuilding its infrastructure following Ulysses and the Continental War.
  • Constraining Osea's capacity to maintain its world policeman role, however, is the growing war weariness of the Osean people. Growing increasingly risk averse, the Osean Military begins to invest substantially in unmanned combat systems to supplant human soldiers and pilots. By the end of the 2010's drones have become a core pillar of Osean defense posturing, while maintaining basing all over the world.
  • Meanwhile, Erusea, reconstituted as a Kingdom presumably by ISAF, chaffs against the new world order imposed on it by Osea and the FCU, and elements within the country began to desire to break free of their yoke. These Nationalists use the princess, who was raised in exile before her family was restored to the throne, to advocate a nationalist and anti globalist message, and bring like minded Western Usean states into their fold. These Erusean Nationalists seek to capture the ISEV in order to gain a monopoly over space infrastructure, as a means to restore their national greatness.
  • Upon the completion of the space elevator, Erusea launches a simultaneous conventional and cyber-attack, gaining control of the ISEV as well as all of Oseas drones. The extent of the cyber-attack is purely speculative, it could be just the drones or it could also be Osean  air defenses as well, allowing the mass attacks on Osean ports. An alternative though would be to have the hacked drones detonate their payloads, crippling the carriers internally. At any rate, a cyber-attack mixed with Osean reliance on UCAVs would explain why, for example, the Albatross's air wing was 'lost'.
  • Osean forces, as part of the IUN mission, attempt to seize control of the ISEV, which, and this is really speculative, might be the key to regaining control of the Osean drones. At some point in this campaign, Trigger is involved in some catastrophic incident, and the initial campaign to seize the elevator is a failure.
  • As punishment, Trigger is reassigned to a squadron of 'difficult' pilots who would otherwise be court martialed. Initially an 'out of sight, out of mind' outfit for disgraced pilots Osea doesn't want to air its dirty laundry over, the squadron is repurposed in to a makeshift 'penal battalion',  assigned dangerous missions without any hope of leave or recognition as a replacement for their UCAVs as 'expendable aircraft'.
  • During all this, EASA scientists attempt to improve the AI of their new drone fleet through studying Mihaly's maneuvers. To take advantage of what the drone is capable of, though, Mihaly is subjected to Gs far in excess of what a human can withstand, and the stress is slowly killing him.

Themes

 

I think broadly the questions that AC7 is likely to raise fall into two categories, Why war are fought and How wars are fought. The why is a question I've been thinking about ever since it was implied in screenshots that Osea was utilizing otherseas bases, and the E3 and Gamescom trailers have only strengthened my suspicions. It definitely seems to be going for a globalism versus nationalism angle, which is something AC has touched upon in different ways since AC5. It's too early to say what 'exactly' it has to say about the issue, but it seems like it will be critical of both nationalists and internationalists.

 

What's really taken up my mind lately is the 'How' question, as it ties together nicely UCAVs, the 444th, Mihaly, and Princess D'elise. There seems to be a theme developing around what does it mean to fight for someone else, or to make someone fight in your place. UCAVs exist to make more war more palpable to your side, but that abstraction come with costs.  The 444th our victims of the mentality of getting someone else to fight the war, which to most of Spare squadron seems to be an absurdity. On the other side, we see D'elise conflicted over her warmongering as Mihaly literally destroys his body for the sake of the AI weapon systems that will make him obsolete. Sacrifice is a theme often associated with war, but what does it really mean?

 

I think the intersection of the abstract reasons 'why we fight' with the reality of what fighting a war actually means is fertile ground for AC to cover. These obviously aren't wholly new themes, AC itself has touched on them before, but it sounds like the thrust of the game will dig deeper into the complexities of war previous ACs have only hinted at.

 

Honestly my only concern is the extent to which Bandog represents the Oseans as a whole. I think there's a nice contrast between his sociopathy and the relative normalcy of the other Osean pilots, but I just hope we get to see more Reasonable Authority Figures on the Osean side.


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#119
Aquavolt

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lmao


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#120
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None of those things can really be proven wrong, I guess.

 

Cyber warfare would make sense. If you squint hard enough, Kono's statement about UAVs and the F-104 in the post-E3 Famitsu interview can be part of "how wars are fought." The elements are there to tell that kind of story. But then, Kono goes on right after to talk about how the theme of AC7 has more to do with "reflection." And then in the Dengeki Online interview, he talks about "old versus new" and "manned versus unmanned." I don't pretend to know what those two statements together add up to, but I'm not sure I want to bet on it being "how and why wars are fought."

 

Yet on the other hand, it's probably an ambitious enough game to touch on all those things, so ¯\_(ツ)_/¯

 

The furthest I'm willing to guess is that we'll be getting lots of reactions to the same events from different perspectives and "appearance versus reality" stuff. For instance, the Princess says something, the Eruseans hear one thing, the Oseans hear another, and perhaps neither reflect what the Princess means to do - and perhaps what she means to do doesn't even reflect how she personally feels. But that's based on a few decontextualized quotes and a shot of the Princess looking at footage of herself correlated with the interview statements.

 

There's a bit of this in Katabuchi's In This Corner of the World. The war to Suzu's family is about making do with what they have and not "giving in to US violence," because that is their experience. It doesn't matter to them that the propaganda broadcasts are obviously wildly divorced from reality, or that their sailor friends talk so matter of factly about their own imminent deaths, or that the air raids constantly present evidence that their eminently understandable pride is futile and self-destructive - they don't even stop to read US propaganda leaflets. Their view from that "corner of the world" is a particular one. Yet our perspective as the audience almost 75 years later on those events is…well, different. If In This Corner of the World is a case-study in one perspective, perhaps AC7 will be a more circumspect survey.

 

But that's just my perspective.

 

The problem is that these trailers aren't edited for story, they're edited for engagement. It's easy to look back on the AC5 and ACZ trailers in retrospect and say "yeah look, they pointed to their themes right here," but that's with the benefit of hindsight. The fan theories from those days are pretty hilarious to read a decade later.

 

As will these =P


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