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Are you feeling AC7's reveal?


109 replies to this topic

Poll: Are you feeling AC7's Reveal? (81 member(s) have cast votes)

Are you feeling AC7's Reveal?

  1. Hell yeah! (34 votes [41.98%] - View)

    Percentage of vote: 41.98%

  2. Yeah, mostly (14 votes [17.28%] - View)

    Percentage of vote: 17.28%

  3. Kinda sorta (15 votes [18.52%] - View)

    Percentage of vote: 18.52%

  4. Not really (14 votes [17.28%] - View)

    Percentage of vote: 17.28%

  5. It's fucking garbage (4 votes [4.94%] - View)

    Percentage of vote: 4.94%

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#41
Angelfire

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What was the name of the engine that was used during the PS2 trilogy?


I think they used different engines.
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#42
Scherzo

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What is the issue with UE4? I thought most impressions were positive.

I always thought CryEngine 3.0 is the one everyone complains about being an unoptimized piece of shit.

Edited by Scherzo, 07 December 2015 - 11:48 AM.

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#43
ekirbo

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Engines can be adapted to suit whatever needs, but UE4 runs like complete ass at the present and unless major changes occur? Expect a terribly optimized or ugly game.

I guess that whole VR stuff would make it even worse then eh. Well all anyone can do is wait and see I guess.


What is the issue with UE4? I thought most impressions were positive.

I know Hatred ran like liquid ass on it. But that was a first game for a studio, can't really say much about it in that situation.


Edited by ekirbo, 07 December 2015 - 11:46 AM.

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#44
Scherzo

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I mean tbh I've been glad that Japanese studios have been using outsourced game engines. Developing game engines from scratch is part of what really hurt Japan in the transition to HD gameplay.
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#45
Angelfire

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I know Hatred ran like liquid ass on it. But that was a first game for a studio, can't really say much about it in that situation.


Hatred is a poor standard of comparison.
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#46
ekirbo

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Hatred is a poor standard of comparison.

That's the only thing I remember that runs on it. I don't play much new vidya so I don't see whats used often.

 

 

It was an alright twin stick. I'd pay $10 for it.

 

 

Yeah I'm looking through the list of notable games for Unreal 4 and I'm seeing a whole bunch of TBD and games I've never heard of.


Edited by ekirbo, 07 December 2015 - 12:01 PM.

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#47
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Hatred is a poor standard of comparison.

It is, really. Ark: Survival Evolved runs UE4, as well, and that runs like shit, too.

 

As for CryEngine? It's a lot better than what it is. Engines take time to mature, but the engine itself was gutted from its original iteration since Crysis 2 and 3 were also made with console in mind.


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#48
Scherzo

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Admittedly, I don't know the first thing about actual programming. I vaguely remember hearing that the first few versions of UE4 lacked some of the functionality later versions of UE3 have (thus why some games like Arkham Knight stuck with UE3), but I didn't know there were significant stability and performance problems too.

Edited by Scherzo, 07 December 2015 - 12:12 PM.

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#49
Su-30SM SuperFlanker

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The Ace Combat 6 engine was pretty much the best one, IMO of all the ACs. The flight characteristics there were what I wanted out of an AC. If they were able to recycle that and optimize it for AC7, then I'd be satisfied. 

 

At least optimize the engine they use properly. I can deal with an assy looking game. The ground doesn't need to look good. I'm used to playing AC4 on a weekly basis on my PS2. Give us a bunch of shit to blow up, make the planes look nice and the cockpits relatively good looking, and keep the FPS near 60, and I'll be happy. 


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#50
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Yeah I'm looking through the list of notable games for Unreal 4 and I'm seeing a whole bunch of TBD and games I've never heard of.

 

epic has been doing a ton of work to try and get indie devs onboard to use ue4, literally metric shittons of documentation and guides focused towards new devs. thats the reason why the list of games that use ue4 are ones you've never heard of. 

 

its true that there hasnt been a single flight game developed on ue4, but then again its relatively new and every other dev team uses their own in-house engine. however, why the fuck would you ditch whatever engine ace combat's been using and switch to one made for unreal tournament and indie games?


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#51
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why the fuck would you ditch whatever engine ace combat's been using and switch to one made for unreal tournament and indie games?


>Free to use (w/5% royalty)
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#52
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I think they needed a new engine to get VR to work. Stable 60fps is the bare minimum necessary, while ACIs engine would have slowdown even though it couldn't go above 30.

Edited by Scherzo, 07 December 2015 - 12:22 PM.

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#53
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>Free to use (w/5% royalty)

 

because PA's own engine is more expensive to use than epic's right


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#54
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I think they needed a new engine to get VR to work. Stable 60fps is the bare minimum necessary, while ACIs engine would have slowdown even though it couldn't go above 30.


Another likely possibly.
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#55
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Let's change this question around. Does anybody see significant progress being done within the next 1.5 to 2 years as something that could happen?


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#56
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Let's change this question around. Does anybody see significant progress being done within the next 1.5 to 2 years as something that could happen?


Yes.
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#57
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Let's change this question around. Does anybody see significant progress being done within the next 1.5 to 2 years as something that could happen?

Yes.


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#58
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How long does it even take for people to become used to a new engine anyways? This is stuff I'm genuinely curios about.

 

Can anybody who actually knows how to deal with vidya explain this in idiot terms for me?


Edited by ekirbo, 07 December 2015 - 12:41 PM.

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#59
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How long does it even take for people to become used to a new engine anyways? This is stuff I'm genuinely curios about.

 

Can anybody who actually knows how to deal with vidya explain this in idiot terms for me?

 

I'd imagine that if it's an evolution of an older engine (i.e. Frostbite 2 --> Frostbite 3, CryEngine 2 --> CryEngine 3), developers would be used to it quite quickly. However, if it's not from the same family of engines (i.e. whatever PA used to use --> UE4), I'd say quite a bit more time.


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#60
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in my opinion, i think ace combat should go back to using the quake engine


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