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General purpose dumb/obvious questions:

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735 replies to this topic

#721
Woollan

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What exactly do they mean by "high-G turn?"

If u get a chance to play one of the old AC games that didn't have high-g turns u will notice the difference straight away.

A high-g turn is just what happens when u brake & pull back on the stick.
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#722
Panda

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A high-g turn is just what happens when u brake & pull back on the stick.

Specifically, it's that short burst of mobility when you fully press down the brakes and pull back on the stick.


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#723
Ulquiorra

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Huh? i can't tell if i have done it before. Any pics or videos ?
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#724
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There's no way you haven't done it yet after playing this long. Go into test flight and start turning. During the turn, fully press down the brake button. You'll notice your plane turns sharply for short while. This boost is the "high G turn". High G turn can also be performed by braking before entering the turn.

 

Parts and datalink that say they extend the duration of high G turns are referring to this.

 

edit: The flight tutorial also asks you to "perform a high G turn" after the accelerate/brake tutorial.


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#725
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There's no way you haven't done it yet after playing this long. Go into test flight and start turning. During the turn, fully press down the brake button. You'll notice your plane turns sharply for short while. This boost is the "high G turn". High G turn can also be performed by braking before entering the turn.

 

Parts and datalink that say they extend the duration of high G turns are referring to this.

 

edit: The flight tutorial also asks you to "perform a high G turn" after the accelerate/brake tutorial.

 

ok.. yeah I can do that with the Razor, but compared to conventional jets the effect is pretty short before all the speed gets scrubbed off...  I do this to make my turning radius as tight as possible when I need to do a 180...


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#726
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ok.. yeah I can do that with the Razor, but compared to conventional jets the effect is pretty short before all the speed gets scrubbed off...  I do this to make my turning radius as tight as possible when I need to do a 180...

Umm, I'm pretty sure the High-G maneuvre only really works on Expert controls (not counting the swerve movement in lieu of the roll present in Novice mode), which bombers don't have, plus High-Gs are normally pitch movement, and bombers can't really pitch that much either. 


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#727
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Umm, I'm pretty sure the High-G maneuvre only really works on Expert controls (not counting the swerve movement in lieu of the roll present in Novice mode), which bombers don't have, plus High-Gs are normally pitch movement, and bombers can't really pitch that much either. 

 

I do use expert controls on my bomber... It's pretty much mandatory since the turning radius is like three times as wide without it...

 

Granted, I still don't have full control authority with expert controls (inverted/loop/etc.) but it does grant me the ability to bank at a maximum of 90 degrees (and the bank movement is much faster)


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#728
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Umm, I'm pretty sure the High-G maneuvre only really works on Expert controls (not counting the swerve movement in lieu of the roll present in Novice mode), which bombers don't have, plus High-Gs are normally pitch movement, and bombers can't really pitch that much either.

Works for both control types. A turn in novice mode automatically includes pitch movement.
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#729
Ulquiorra

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There's no way you haven't done it yet after playing this long. Go into test flight and start turning. During the turn, fully press down the brake button. You'll notice your plane turns sharply for short while. This boost is the "high G turn". High G turn can also be performed by braking before entering the turn.

Parts and datalink that say they extend the duration of high G turns are referring to this.

edit: The flight tutorial also asks you to "perform a high G turn" after the accelerate/brake tutorial.

I see, the earier description was kinda odd. That is pretty much how you get those filthy B7R hard reds as the swoop down during final phase. So it can be extended? Cool! i figured something was wrong when after a high g, i still slow down hoping for a miracle and then boom hard mode ohko missiles.
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#730
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100: I've always been curious -- Does anybody use the vibration function on their controller? Why or why not?


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#731
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100: I've always been curious -- Does anybody use the vibration function on their controller? Why or why not?

Yes, because it's on by default. The textile feedback comes in handy sometimes, though.
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#732
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Why wouldn't you use your vibrator?


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#733
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Can't see this as being worthy of a new thread, and hey, this is the question thread, so...

 

I've just lvl.15'd my Su-35, and I'm at a loss for what to take to 10 or 15 next, here are my projects:

 

- Typhoon

- MiG-31B -GV-

- Su-34

- F-16XL

- B-1B -RZ-

- F-2A -EX-

- A-10A -OR/DT-

- Su-37 -JL-

- ADF-01

- ADA-01B (Just to lvl.6)

 

And yeah, with so many potential projects, you can see why I'm at a loss and have only just gotten my first lvl.15. :P


Edited by AceOfAces, 02 July 2016 - 03:48 PM.

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#734
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Can't see this as being worthy of a new thread, and hey, this is the question thread, so...

I've just lvl.15'd my Su-35, and I'm at a loss for what to take to 10 or 15 next, here are my projects:

- Typhoon
- MiG-31B -GV-
- Su-34
- F-16XL
- B-1B -RZ-
- F-2A -EX-
- A-10A -OR/DT-
- Su-37 -JL-
- ADF-01
- ADA-01B (Just to lvl.6)

And yeah, with so many potential projects, you can see why I'm at a loss and have only just gotten my first lvl.15. :P

Do u have any of ur attackers over 1,800 cost? Perhaps that would be something to focus on next?
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#735
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Both my Oruma and Experimental are over 1800.


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#736
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Hmmm. Well maybe keep upgrading Oruma in anticipation of Avalon Hard. The F-2A would be a better choice for when ASLO Hard turns up but presumably Avalon will happen first.
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