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which was the most impressive AI bandit you encountered on AC series?

ace combat series AI maneuvering

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29 replies to this topic

#21
SilentWings

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Flyuger, the F-2 named ace from AC6. He even uses rockets against you and just does not stay put. PA, your bias is showing.

 

This is an uncommonly easy fight against him (6 minutes in):

 

So....many....loops.....


For me it's been Gelb from ACZ. Those rear-ward bound QAAMs, man....It's like Gelb can punch you in the face while facing the other way.


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#22
GenWan

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it's not about killing them, you know THEY let you kill them when they want to, with 2 missiles or ugbs it doesnt matter, the type of skill i'm talking about is not about being hard to kill.


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#23
ekirbo

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it's not about killing them, you know THEY let you kill them when they want to, with 2 missiles or ugbs it doesnt matter, the type of skill i'm talking about is not about being hard to kill.

Dude, what? Are you even in the right thread? Actually looking up the content of the thread I'm assuming you're talking about this post makes little sense still.


Edited by ekirbo, 30 April 2016 - 07:43 PM.

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#24
PositronCannon

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Well, considering this is his own thread...

 

But yeah, I don't think that kind of AI has ever existed in AC. Every single enemy will at some point go full retard and become an easy target, the difference being how often and for how long it happens.


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#25
Tomcat

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Come on, scrubs, the very obvious and totally objective answer is the one that suddenly took everybody by surprise. It flew graciously but met a nasty end.

 

I do, of course, refer to 'Fried Chiken' from AC5.


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#26
PositronCannon

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Come on, scrubs, the very obvious and totally objective answer is the one that suddenly took everybody by surprise. It flew graciously but met a nasty end.

 

I do, of course, refer to 'Fried Chiken' from AC5.

 

I just shoot it with my anti-tank rifle that I bring with me from home. You do not want to fuck around with fried chiken.


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#27
ekirbo

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Well, considering this is his own thread...

 

But yeah, I don't think that kind of AI has ever existed in AC. Every single enemy will at some point go full retard and become an easy target, the difference being how often and for how long it happens.

Yeah but the post itself makes more sense in the Any team deathmatch videos worth watching thread. Down to the wording and the responses he got in it.


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#28
FloydianJebus

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There is one named ace, whose name I can't recall, in Annex (ACZ, mission 2) who will fly extremely close to the ground to dodge missiles. He'll basically touch-and-go (without actually making contact) and the missile hits the ground about half the time. Once, it actually took out another target. Jaw dropped when I first saw that.

 

Other than that, nothing stands out very much, besides varying levels of difficulty. That is the most unique one I recall.


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#29
Tomcat

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I just shoot it with my anti-tank rifle that I bring with me from home. You do not want to fuck around with fried chiken.

 

Don't try and pass it off like it was easy for you. You know that enemy gave you a run for your money.


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#30
Broth3r

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I must way, for whatever damn reason, I seem to always have trouble with AI YF-23s across the series. The stealth buggers will never stay still. They're not aces, sure, but still perform far better than you'd expect for standard AI.

 

In terms of outright difficulty, Strigons in IoG and Chandelier - because, particularly in the former, you're not actually supposed to shoot them down. Though they don't do much to kill you, either.


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