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Finally got around to trying out AC X


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#1
Hue

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Hai. You may know me as "he who imitates Brazilians".  I know, this topic has been obviously covered trillions of times, but I'm making my review of AC X, as it's the only AC game I'm missing from being happy. Finally got around to getting it (not telling you how). While my criticism of the AC series is indeed harsh, I'm actually very impressed by this game. Nearly edges out AC 2 if it weren't just a tad bit long. Anyway, I shall grade this game using the way I usually grade games: difficulty, replayability, gameplay and whatnot. Too bad I didn't play an AC game for months, so I kinda crashed more than I should have.

 

Gameplay: I can feel a definite change in this game compared to say, AC 2. AC 2's twitchy super turning style and all. The FM in AC X though... I like it. Some planes really love turning at highish speeds (F-14D, maybe the F-22 but I dunno). Some prefer turning at lowish speeds (probably my pimped out Cariburn). I have never seen that as much in any AC game. The mission style is... Well, screw escort missions. Like, they're damn awful. It's probably my "get rushing every target on sight" style, but it's generally just unnecessarily frustrating for me.

 

FM: Like I said, I can actually feel the difference. Aside from the turning speeds, I can see an obvious optimal altitude limit. If I fly low, I'm slow. This wasn't that obvious in AC 5 for instance. It actually is one of my favorite FMs. Not as twitchy as AC 2's. But it still offers a challenge unlike other titles.

 

Missiles: I have heard things about AC X missiles being difficult to evade. Now that I have fought against them, I can pull out this conclusion: They're simply AC 5 missiles with much more speed. This is actually a good thing. This restricts my usual tactics of running the hell away then pulling back in. This is also compensated by the lock on time given. ~50% of my missile evasion involved barrel rolling away. It's simple really: the faster the missile, the smaller the chance of following a target properly during a direction change. I was able to abuse this fact pretty well.
 

AI: Ok, they're good. It's rare for me to call an AI good. I can actually have some trouble dealing with them for once. The only issue is that Alect Squadron isn't that different from those randoms in F-15S/MTDs. However, I did find their primary weak point. They still cannot handle the fury of sub-500 range missile spam either head-on or on my six. It takes time to kill them though. I'd say they're the bastard children of Yellows.

 

Mission quality: I felt entertained the whole way through. Only the escort missions made me want to slap someone a bit.

 

Planes of choice: I'm heavily geared towards only three things: Mobility, Speed, And Air-to-Air in that order. Anything else is just decoration. Stability doesn't matter at all. Defense is only if you're bad enough to get hit. Air-to-Ground? Ground targets don't move much. So here's what I've gone with in order:

 

1. F-4. Duh. It's just like I've expected from a starter plane. Bad at everything, but has a niche. That niche is speed. And bombs.

 

2. Viggen. More mobility and bombs to boot? Ok. Plus it's Saab.

 

3. F-14D. This was a tough one to bear. My MiG-31 aka my speedy waifu was here, yet only SAAMs were in as the default SP weapon. Being greedy for XLAAs, I chose the F-14D. Yes, I went away from the glorious Russian plane to go be a Maverick. Kill me.

 

4. Cariburn. I love this plane. Gearing it up, I gave it near-maximum mobility, 90 speed, 85 missiles and maximum anti-air. Also had XLAAs. Who would want another plane other than this? It's just damn awesome in every single aspect I've mentioned and really bad in all others (remember, I tuned it myself). Really, it's golden, and also very sexy. I will slap you if you disagree.

 

5. F-22. Well ok, that was a bad plan, but it isn't a bad plane per se. I like it. Has multitarget missiles and everything. Just does everything I tell it to, though it's not like the Cariburn. I just love the Cariburn k? Don't yell at me. :c

 

Yeah, I like the planes offered, especially the Cariburn.

 

Replayability: Well I'm playing it again am I? Ok.

 

So yes, I finally like AC X. And I just did mention the same stuff that would have been said long ago (perhaps not?). Ok, feel free to lash out the "DUR WE NEW DIS U NOOB" comments. However, it still needs more missiles. Yes, I'm crazy.



#2
Kaiten Sushi-kun

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EUGENE~

So a few questions/things to point out after reading your review of ACX

Uno- Why do you compare the gameplay to that of AC2? ACX is the product of the PS2 era of Ace Combats, so of course there's going to be a large difference when compared PS1 era titles (admittedly, the gameplay/FM fluctuated quite a bit even between 1-3). Why not compare it to a similar title, like AC4 from which X's system was derived?

Dos- Which escort missions again? I can't recall any tedious babysitting missions like in X2.

Tres- You need to be more specific and explain what you're talking about. Like said before, why do you compare X to 2? Why do you feel entertained through the entire game? Anyone can just say that they're entertained, but we need to know why. Same deal with replayability. Why do you want to play the game again? Is it to play the missions you missed before? Is it because of OCD which compel you to unlock all the things? Is it just to hear EUGENE's beautiful voice?


Oh yeah, Caliburn a shit, Forenus and XFA-27 bes. Bow to your fucking senpai, you damn pleb.

Edited by Kaiten Sushi-kun, 15 March 2014 - 12:35 PM.


#3
Hue

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EUGENE~

So a few questions/things to point out after reading your review of ACX

Uno- Why do you compare the gameplay to that of AC2? ACX is the product of the PS2 era of Ace Combats, so of course there's going to be a large difference when compared PS1 era titles (admittedly, the gameplay/FM fluctuated quite a bit even between 1-3). Why not compare it to a similar title, like AC4 from which X's system was derived?

Dos- Which escort missions again? I can't recall any tedious babysitting missions like in X2.

Tres- You need to be more specific and explain what you're talking about. Like said before, why do you compare X to 2? Why do you feel entertained through the entire game? Anyone can just say that they're entertained, but we need to know why. Same deal with replayability. Why do you want to play the game again? Is it to play the missions you missed before? Is it because of OCD which compel you to unlock all the things? Is it just to hear EUGENE's beautiful voice?


Oh yeah, Caliburn a shit, Forenus and XFA-27 bes. Bow to your fucking senpai, you damn pleb.

 

1. I mainly compared the two because of their huge variance in style. AC 2's all about low speed turning and slamming enemies as they stop turning predictably. AC X requires you to get to a speed of 700 or above on some planes in order to turn best while some required lower speeds such as the Cariburn. AC 2 enemies are goddamn monkeys. AC X enemies can be like monkeys on crack at some parts (sub-500 shots required, like in AC 3 vs Berkuts and Games). The missile mechanics are different too. They're very comparable games for me, simply because the style required to play them properly vary quite a lot. I should have made it even clearer. Comparing AC 5, with non-existent flight differences, terribad enemies, and not much a challenge for the most part is why it's not a good comparison. AC X is indeed an AC 4 clone to some extent, but the two are aiming for basically the same style. AC 2 doesn't. That's why I chose AC 2 to compare.

 

2. It's not a matter of them actually being hard, it's about the times they mess up my grade. I got S on most missions except the escort ones. And by escort, I mean those in which the ally HP is determined by the MPG. It could be me being rusty, but it's just annoying. Too much of a perfectionist, I know.

 

3. Well, since I had already explained why I chose AC 2 to compare, let me get onto the other points. I felt entertained because it was quite a challenging game, especially since I was a bit rusty (I had trouble with AC 2 enemies prior to playing this. I know, I suck). The enemies all requiring sub-500 shots most of the time. The customization sometimes. The missile mechanic difference (less running, more barrel rolling). The speed penalty when you stay low preventing you from running that easily like in AC 4. I don't even know how to describe it, it just fit perfectly. I usually didn't care for the story though, even though I should have. The fact that it's fast-paced enough to be unpredictable and isn't too long to complete a mission (one of the problems of AC 6 for me) just makes this a fun time waster. And the OCD. And the secret missions. And MAYBE Eugene (despite him sounding a bit like Marvin in the briefings. I swear, I was always waiting for him to talk about an Earth-shattering kaboom).

 

also y u dis of cariburn it stonk wail nawt b so op liek mesel spemer xfa n forneus lok uhgli i swer 2 christ imma hook u in the gabber m8



#4
kdog350

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The One reason I despise this game is that they shoot down your wingmen in the first mission, and then your replacement wingmen suck and never say a word



#5
Kaiten Sushi-kun

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>counting on wingmen
>ever

time to git gud, nog.

Edited by Kaiten Sushi-kun, 19 March 2014 - 11:36 PM.


#6
Hue

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>counting on wingmen
>ever

time to git gud, nog.

 

What's wingmen? Rly i dunno wat u tak bout.

 

Honestly, wingmen are 100% irrelevant in pretty much any Ace Combat game. I just left my wingmen on Disperse+SP all the time in ACZ and AC 5.



#7
Hat

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how 2 get past gas attack mission on hard plsssss



#8
Hue

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how 2 get past gas attack mission on hard plsssss

 

I have played through this game only twice. Need to get through the gas mission too.

 

Dammit, my Cariburn has zero defense and gets 10-shot by guns.