I was looking for some info on AC development staff and found this old interview with Natsuki Isaki, director of AC6 (also director for ACI and game design director for AH). Some fun bits, in retrospect:
In the living battlefield, the player can experience the massive scale of group combat where multiple armies from both sides, intensely battle through missiles, gunfire and explosions. This creates an action-packed and interactive style of entertainment, unlike battles in movies, which are scripted and not interactive.
So even if you clear the game the first time round, it is well worth playing it multiple times through because of the complexity of each mission. I'm worried that in the future when Ace Combat 7 comes out, users will say, "I'm still enjoying 6 so I can't buy 7 yet!
Also, the players don't board the tanks or vessels, or operate them. Unlike RTS, you don't give detailed instructions such as, "Go that way and come this way." In this game, being a hero as an ace pilot in the battlefield is important; therefore we didn't want you to also be a tank operator, captain, or general… We have concluded that unless you play a steady character, you may become confused of who you are and even though you could get a simple sense of accomplishment of clearing stages, you would never be able to get the emotional sense of achievement of being a hero.
>4 years later
Obviously the terrible design decisions in AH were pretty much dictated from above because LOLTHENEXTCOD but still, funny.
Edited by PositronCannon, 20 February 2014 - 08:38 AM.