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AC04 FPS


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#1
Snir One

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Ive talked about this idea with some of the guys at Electrosphere and ive gotten fairly positive feedback on it and some interesting ideas from them. I was wondering what you guys thought of this idea. Heres the post

 

I had this idea about an AC04 FPS where you folow the Usean ground forces as they take back land from the Erusians and push them all the way back to Farbanti. I feel that Ac04 did a pretty decent job of showing how Mobius One affects the morale of the troops, but I feel that having a story based on the ground gives people a different perspective by letting them see this legendary pilot flying around giving close air support to troops and actually see the impact he has first hand. Also, I feel that it would immerse players even more into the conflict by again, having a different perspective and showing hte effects of the war on the different people on the ground, including the soldiers themselves. My idea is that you follow a small group of soldiers that fight in all of the major battles of the war and eventually are chosen to help lead the strike on Megalith at the end. Obviously, there will be some missions that arent mentioned in AC04, but itll be good because we go more in depth with regards to the conflict. The protagonists would be the squad of soldiers and the antagonists mostly be the fascist general that kills himself at farbanti in AC04 and a younger but very dangerous, skilled, and radical lieutenant that leads Eruseas equivalent of somethink like the Nazi's SS mixed with a bit of Hitler youth. The younger one is more of a lap dog for the main general since hes going and doing the dirty work for the Eruseans, but when he dies at Farbanti, he will be the one that leads the younger leaders to make a last stand at Megalith.

 

Here are some missions that I though should be included. Obviously, this idea is in its infant stages, so I havent really laid the groundwork for the whole thing or really gotten into what other operations/missions besides these the squad should fight in.

 

Mission 1: First Strike- The squad, formed from fresh recruits and a handful of veteran soldiers from the 1998 Usean Rebellion are placed on the border of San Salvation as heightened tensions between ISAF and Erusea mount after Erusea seizes Stonehenge. Caught off guard by the Erusean surprise attack, the squad must hold its position while reinforcements arrive. However, chaos erupts along the line, leaving many ISAF forces surrounded and encircled. The squad must then stealthily escape its position and regroup with ISAF forces at the border of Usea and San Salvation.

 

Mission 2: Operation Gargoyle- The squad and other remaining forces will defend ISAFs early warning radar systems to warn ISAF of Erusean air raids originating from Rigley Air Base that might target ISAFs GHQ at North Point and/or any remaining ISAF strongholds on the coast. Initially, ISAF has air superiority that helps troops repel large amounts of Erusean armor, but Yellow squadrons appearance changes all that. Yellow squadron eliminates air support, leaving the squad and other defending forces and resistance open to enemy air strikes and the overwhelming amount of Erusean armor. ISAF forces fight valiantly, but fail to defend the radar network. Erusean agents and elite forces, led by the young Erusean lieutenant, pin down the squad and sneak around ISAF's main line to sabotage and destroy the radar network.

 

Mission 3: Regroup at North Point- Fight back the Erusean forces on the Usean coast line and buy time for the escaping forces going from Comberth Harbor to North Point. ISAF forces will set up entrenchments outside of the city and hold off Erusean ground forces in key positions and the ISAF air force will be out in great numbers to give air support and maintain air superiority. Furthermore, ISAF wants to evacuate all troops, ships and equipment before the arrival of the Ageir Fleet, which would undoubtedly blockade the harbor if it arrives on time. Surprisingly, the mission is a success and the harbor is left relatively unscathed. Unfortunately, ISAF is unable to destroy key port facilities to deprive Erusean forces of any infrastructure due to time constrains and lack of supplies. The Aegir Fleet arrives too late to destroy the bulk of the ISAF force.

 

*At this point, ISAF troops morale is very low. Lack of supplies and consecutive defeats have left survivors and soldiers who have lost their families have without hope.The surviving squad mates hear about the recent victories of Mobius Squadron and as more and more news arrives about the raids on Erusean facilities on the mainland,  ISAF troops still remain pretty pessimistic about their situation but they are beginning to realize not all is lost. With fresh supplies and after the news of the sinking of the Aegir Fleet by Mobius 1, morale is at an all time high among ISAF troops.

 

Mission 4: Operation Bunker Shot- Land on Caranda Beach and establish a beachhead.

 

Mission 5: Tango Line: Mop up any resistance and sabotage supply lines and oil reserves that the initial air raid didnt destroy.

 

Mission 6: Stonehenge Sabotage: Two squads will neutralize/ sabotage radar intended for the defence of Stonehenge to allow ISAF planes to enter striking range.

 

Mission 7: Redemption- Retake Los Canas, the capitol of Usea. It is here where the squad makes a name for itself and is given more high level missions.

 

Mission 8: Emancipation- Help paratroopers take San Profetta airport and meet up with resistance forces in Old Town and take out high level targets. They almost bag the Erusean minister in charge of the media, but he escapes. The squad, along with a few other veteran fighters, become the "Green Berets" of Usea.

 

Mission 9: Battle of Santa Maria Junction- Ambush Erusean troops on the highway en route to help defend the capitol and the Whiskey Corridor.

 

Mission 10: Whiskey Corridor: Pretty self explanatory, mainly an armor based mission where the squad will fight through Old Anchor Point City in efforts to reach the enemy HQ.

 

Mission 11: Siege of Farbanti: The squad will fight its way to the Erusean HQ to arrest and secure top level Erueans. They dont get there on time and many attempt to escape, but Mobius does a fine job of shooting them out of the sky.  The Erusean lieutenant is able to escape with a large contingent of radical Erusean military officers and pilots. The Usean squad witnesses the air battle above between the Yellow squardon and Mobius.

 

Mission 12 Part A: Megalith: The squad is air dropped near Megalith and stealthily avoids detection. The goal is to allow ISAF fighters to enter the base and destroy it from the inside. This first part will mostly be based on stealth in order to enter Megalith undetected until ISAF planes enter the area.

 

 Part B: The final battle culminates in a race against the clock to get to the control center to avoid nuclear missle launches by Megalith and fight the lieutenant and his elite guards. The remaining elite guards that narrowly escape the attack on Megalith will be the ones that will lead Free Erusea in Operation Katina.

 

 

Extras:

The same soundtrack used in AC04 would be used for the game, just for a nostalgic factor and to help link the stories of the ground forces and Mobius squadron even more. So for example, while you are customizing your loadout and gettinga briefig, the "operation" music will play.

 

 

It would be pretty cool to have small details throguhout the game that links many of the different games of the series. For example, have a mission on the border of Delarus and have Solo Wing Pixy make a small cameo, since he is in the area as a soldier when they interview him in Zero.

 

Although it is an FPS, aircraft will still play an integral part of the gameplay and from time to time. Mobius will be taking down targets for the troops on the ground and youll witness the effects of the Stonehenge strikes from the ground as well as the aftermath of dogfights in the skies as planes plummet to the ground in front of you.

 

A short segment of war footage will be used to introduce a mission (sort of like the older WW2 based CoDs) to kind of give the game a more historic feel to it.

For example, in the whiskey corridor mission, gulf war footage:

 

Video <---mute it and play:  Video2

 

What do you guys think? And what missions would you want to play in if this was a reality?



#2
Lychnus

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If you're making it I'll play it.



#3
Muscle Man

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I'd play it.

#4
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So uh, are  you making it?



#5
KitsuneZero

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Seems cool, If happens I'd be playing it.



#6
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No no no no no all of my no.



#7
whywon

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You see, you have an idea, but I bet you don't have a game studio to back you up. But I will give you that this concept intrigues me.

#8
Georgia Ace

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Why not just write a story about an ISAF ground unit during the war and post it in FanFic Central? It could be Infantry, Armored, or hell even that Special Forces unit that inserts into Megalith.



#9
Hue

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While it may be fun for some missions (avoiding cruise missile attacks until Mobius 1 arrives onto the scene, taking control of Megalith, landing on the beach, Whiskey Corridor with tanks, etc), I don't think it would really fit. The Yellows' legacy, Stonehenge securing all aspects of air superiority, the bar at San Salvacion being raided by EAF pilots and not foot soldiers... It's more of an air war. Not as exciting as say... infantry in AC 6 (WE'RE SURROUNDED BY A GAZILLION TANKS MENG).



#10
SlyCooperFan1

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In theory, this would be a good idea. However, I believe it would fail in practice for a couple of reasons:

- Ace Combat's style of gameplay was never in that high-octane shooting gallery that FPS games are. Yeah, it's ground troops this time, but like Assault Horizon, it'd be a little awkward having the Ace Combat name to it. It'd be so different for the series. I'm not sure many people would like it, especially since most FPS's are so damn simple; shoot, shoot, shoot, done. Not enough variety can be given in that regard, unlike in the air where we had air-to-air defense, air-to-ground attack, escort, Stonehenge evasion, close dogfights, jammer aircraft, Megalith.... There's a lot of variety in AC04's missions. That variety would be highly lacking if an FPS was made.

- What I call the Northern Wings effect. If you've seen, heard of, or played Northern Wings, you'd know what I'd be talking about. That game took some of the canon and laughed in its face. It would be a difficult balance to uphold between keeping to the canon, because according to AC04, ISAF troops were almost always pinned down without Mobius One's assistance. In this FPS game, one of two things can happen. Either the player would be forced to stand there and just constantly shoot at the endless oncoming enemies until Mobius One finally dropped a bomb, or the player would break through enemy lines without a lot of help from Mobius One if any. The former ruins gameplay; the latter ruins narrative. Or, the entire game can be cutscene only... and we all know how the fanbase took to that.

It's a good concept, but I think it wouldn't do very well. :/

Also, as a side note... it's spelled Erusian, and it's spelled San Salvacion. :P

#11
Chopper15

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Interesting it is, but as Sly said, it would ruin both narrative and gameplay, thought I would like to play San Salvacion's mission.



#12
Runefox

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A friend of mine who watched me play Operation Bunker Shot years and years ago commented that the ground battle could be its own game. The desperate, pitched battle was pretty much the definition of awesome. But a shooter? Hmm... I don't think so. Maybe a tank / multi-branch game like the Battlestations series... Buuuuut...

 

I'm thinking strategy. Preferably realtime, but if turn-based can be made to work, all the better. You are Sky Eye. It's your birthday today, and victory would be nice.

 

(Ever played F-22 TAW? An Ace Combat game with a dynamic campaign like that would be awesome)

 

(EDIT: Apparently there are actually no videos on YouTube covering this. This must be corrected...)


Edited by Runefox, 16 August 2013 - 01:41 AM.


#13
THE [email protected]

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You had me until CoD.

 

Ha ha ha, I'm just kidding.

 

 

 

 

 

 

 

 

 

You had me until FPS. First Person Shooters suck.


Edited by THE [email protected], 16 August 2013 - 04:33 AM.