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> Sins of a Solar Empire, What do you think?
MobiusBlaze
post Feb 18 2008, 02:15 PM
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I just picked it up today, I've always been fond of space based strategy games. I played through the tutorials a bit to see what was different between it and other games in the similar genre. It had some interesting ships, with a very cool, Capital ship features.

Here is Stardock's main website on it take a look if you are interested. Me and a couple of my clanmates started a match with 102 worlds, its gonna go on for days maybe weeks lol Luckily you can save. laugh.gif

SoaSE Website

Here is a little bit on the features from their site...

QUOTE
Take control of one of three space-faring races as you work to establish your dominance of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic savvy, the spread of culture and of course sheer brute force and victory on the battlefield you will establish order over your corner of the galaxy.

Explore the Epic Scale of a Dynamic Galaxy

Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy featuring planets, clusters of asteroids, rare comets and radiant stars.

Customize and Improve Powerful Units.

As battle hardened capital ships advance in level, their core offensive and defensive systems are improved and their unique abilities are unlocked. Try out the devastating Raze Planet, the tactical Clairvoyance and the hull ravaging Phase Missile Swarm.

Take on Multiple Roles

Transition between the roles of emperor and fleet commander as you zoom-in seamlessly to direct a crucial battle while managing the rest of your empire effortlessly on the same screen.

Extensive Diplomatic and Economic Strategies

Diplomatic and economic strategies can exercise a variety of options including forging and breaking alliances, trading resources, placing bounties on backstabbing ex-allies and over-powered tyrants, blockading enemy planets, establishing trade routes and manipulating the commodities market.

Sins of a Solar Empire is powered by the Iron Engine - a brand new, advanced graphics engine from developer Ironclad Games that was built specifically for Sins. Using the latest in DirectX 9 technology, Sins is able to deliver a massive, detailed galaxy for the player to explore, expand into, exploit and ultimately conquer in real-time, all while being able to perform well on a range of systems and hardware.
Here are a few of the major features of the Iron Engine that you'll see in Sins of a Solar Empire:

* Can support thousands of planets and solar systems, the only limitation is the player's system.
* Massive, detailed textures on ships, planets and orbital structures.
* Hundreds of ships on-screen at once, engaged in epic battle.
* Up to 10,000 particles (explosions, missiles, laser blasts etc.) on the screen at once in full-out combat.
* Seamless zoom-in and zoom-out from looking at a one-man space fighter, to viewing your entire empire spanning billions of kilometers of space.
* The Iron Engine is designed to perform well on systems ranging from middle-of-the-road hardware, to the biggest, most powerful machines on the market today. Effects, number of ships, planets etc. are only limited by how powerful your machine is. There are no hard-coded limits.

Under the Hood...

Beyond what you'll specifically be seeing in Sins of a Solar Empire, the Iron Engine packs a number of advanced features that take advantage of the most powerful graphics cards on the market. These features ensure that the engine, and games built with it, will easily scale with future hardware.

Here are just a few of the technical features of the Iron Engine:

* Per-Pixel Specular Lighting
* Dynamic Fractal Generation
* Post Process Bloom Filtering
* High Resolution Compressed Textures
* Environment Mapping
* Custom Pixel and Vertex Shaders For All Meshes and Effects
* An Advanced Particle System


This post has been edited by MobiusBlaze: Feb 18 2008, 02:17 PM



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GirlShy 1
post Feb 18 2008, 02:33 PM
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Meb (my way of saying no or eww). According to X-Play, the game has a few flaws. That, and it looks
kinda boring really.


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Kyndrid
post Feb 18 2008, 02:45 PM
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X-play has THE most bias reviews ever, if its not their kinda game, they hate it.

Don't get me wrong, I love the show, but take their reviews with a grain of salt.


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GirlShy 1
post Feb 18 2008, 02:49 PM
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Got it. But I still think Sins of a Solar Empire is boring.


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MobiusBlaze
post Feb 18 2008, 02:50 PM
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That I must agree with, I love X-play as well, but just like any other game review show/site/magazine/etc. there will be some bias. And you should use them as a guideline, because I'm sure there is at least one game they either say was mediocre or sucks, that you really like.


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mattig89ch
post Aug 5 2008, 11:35 AM
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I can't get it to run on my PC, so I've never played it. it looks alot like civ 3 (which I love), so i'd love to play it.


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DerKrieger
post Sep 3 2008, 04:14 PM
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Looks cool...however, I haven't really gotten the time to play it much yet.


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Ender
post Nov 23 2008, 12:05 AM
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Been lookin for this....

Stunod, Psycho, Forte and I play quite regularly together. Pre-ordered Entrenchment for Donuts and myself couple days ago. I dunno about them, but I'd be interested in taking some ACS'ers on...


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viperzerof-2
post Nov 30 2008, 12:45 PM
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i love sins but it runs kinda slow on my pc


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mattig89ch
post Dec 4 2008, 06:43 AM
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I just got this thing to run on my PC. I must say, i'm disapointed. Its nearly impossible to find where you build your colinization vessles, and it seems very un-realistic.


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Ender
post Dec 4 2008, 01:01 PM
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QUOTE (mattig89ch @ Dec 4 2008, 06:43 AM) *
I just got this thing to run on my PC. I must say, i'm disapointed. Its nearly impossible to find where you build your colinization vessles, and it seems very un-realistic.


...Frigate Factory, right underneath your scout ships.

It's really very simple, all you need to do is play the tutorial. Hell, if Donuts can do it, so can you


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Psycho
post Dec 4 2008, 01:06 PM
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QUOTE (mattig89ch @ Dec 4 2008, 08:43 AM) *
I just got this thing to run on my PC. I must say, i'm disapointed. Its nearly impossible to find where you build your colinization vessles, and it seems very un-realistic.

lern2RTS


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Ribbon Yellow
post Dec 4 2008, 06:08 PM
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Have fun 'Colin-izing', BTW.


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stunod
post Dec 4 2008, 06:56 PM
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QUOTE (Ender @ Dec 4 2008, 03:01 PM) *
...Frigate Factory, right underneath your scout ships.

It's really very simple, all you need to do is play the tutorial. Hell, if Donuts can do it, so can you



Yea, yea, *CENSORED* you too... laugh.gif


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